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[feature] condition signaling on multiple selected commands

Apr 25, 2016 at 12:15 PM
cmdr v0.6


when selecting multiple commands (in the mappings table) the "Details" panel gets updated so that the conditions which are congruent will be shown and all other are hidden. that leads to erroneus assumptions to update that conditions.

also, if the conditions in the selected commands do not match, the fallback happens: Conditions 1 and 2 look like free to choose but that would in fact overwrite the current ones.

expected behaviour

after selecting multiple commands following cases can occur
  • all commands have no condition set on condition 1, so the button 1 is open like it is now
  • all commands have the same condition 1 set, so the button is open and the condition is shown like it is now
  • some commands have condition 1 set and some not and/or the conditions on 1 differ. that should lead to button menu modification as described below:
the button itself should indicate there´s a special case, maybe darker bg color. the button menu for condition 1 should be updated like this:
  • Deck Common
  • FX Unit
  • Modifier
  • Remix Deck
  • None
  • ----
  • Selected Conditions (where it lists all Condition 1 stats found in the selection)
Jun 3, 2016 at 11:01 AM
Marked as answer by TakTraum on 6/3/2016 at 4:02 AM